mechanics, gameplay, systems design, narrative design, writing
game economies, balancing, progression, and retention
rapid prototyping, documentation, and user testing
coding and implementation
level design, environment art, UI, UX
pixel art, animation
Bryan Cohen is a 12 year professional Game Designer and Developer. He currently resides in Wellington, New Zealand working on Mixed-Reality experiences for Magic Leap at Weta Workshop. He excels in rapid-prototyping and creating immersive and innovative experiences, thriving in the chaos of new technology and projects.
CV available upon request.